1/25/2024 0 Comments Men of valorIn this way, VU's team does try and widen the format of formulaic shooting. You'll then find yourself in a huge single-player campaign that supports a very solid range of mission types, many of them changing with scripted objective updates midway through missions. At some points, it's a little like watching the History Channel - educational, but sleep-inducing. Developer 2015 sets up each mission with long load times, each accompanied by quotes form generals, presidents, and Vietnamese leaders, and often by archival black-and-white footage of the war itself. Men of Valor tries, but ultimately doesn't waver too much, from the Medal of Honor recipe (though I prefer it over the lackluster Medal of Honor: Rising Sun). Granted, there is nothing wrong with an historically accurate FPS, but this simple formula grew rusty a few years back. There are minimal secondary paths, almost no power-ups, and little need to explore. You'll walk from from point A to point B along a forested hallway and watch as enemies pop out and shoot at you. I've played all of the MOH games, and I'll tell you, despite my desire to like this, there's precious little emergent flexibility. Gameplay As a first-person shooter, Men of Valor is a game you'll feel very comfortable with, since it plays almost exactly like Medal of Honor. Because the cutscenes are so longwinded, it's hard to generate enough interest to read the letters that pop up during some of the many load screens. There are individual story parts here, but there is no real beginning, middle, or end, and what's more, no real direction. There is talk and chatter among characters, but none that mold Dean's character or that reinforce the letters, which as a result become solitary, dull, and in the end, filler. You'll play through a mission and find little character development of Dean himself. However, while the letters are an interesting idea, they aren't woven well into the game itself. You'll get to know him to a certain degree though the set of letters he writes to his parents and his brother in between missions. The lead character is Dean Shepard, an African-American soldier who's upright, compassionate and sensible. The story is different from the norm, too. You also have to sit through the same extensive scene each time you replay that section of the game. The character animation is clumsy and simplistic, and the dialog is bare-bones and dull, so while setting and music might create a scene, the look and feel of many scenes is ruined by a lack of polish, finesse, and the finer levels of production that the gaming world has become accustomed to. But several things detract from the story. Some of the intro scenes do a good job of setting up missions, giving you the feeling that there is almost no way you're going to survive. Meanwhile, your squadmates, whom you can't control, never pause to reload their weapons.īig Mac, Fries, and Coke, and hurry up! A few of the cutscenes do a great job of touching upon the insanity of the war. Then you switch to your Thompson, and it's another five hundred rounds there. Then you notice that you have five hundred rounds of ammunition for a weapon with 10-round clips, meaning you're somehow unencumbered by fifty clips of ammo. You'll have your senses soundly rocked by sound effects, yelling, cursing, and screaming Vietnamese male and female soldiers, and you'll see squad members die in battle. You'll see situations in which you or your team have to kill what appear to be simple farmworkers who just happen to be carrying weapons, bombs or grenades. You'll be on missions where you'll have to save a reporter who then misrepresents the war in his film coverage. More than anything, you'll get the feeling that 2015 did its homework trying to re-create the war in a manner that's honest and fair. Developer 2015's game clearly takes pains to deliver an honest, authentic and historically accurate look at Vietnam War in videogame form, except for the occasional gameplay loophole that undermines their modus operandi. It's certainly intense, but is it all that fun? A Different Story? Well, fun means something different to everyone. It's more trial-and-error than experiment-and-enjoy. The final build, however, has roughly cobbled-together cutscenes, the long load times we saw on the Xbox version, and disturbing trends in its AI. Designed as a leafy corridor shooter, these green, foliage-filled hallways are at least wider and less obvious than in most games of this type. Men of Valor is a solid game at its core, but it's very, very rough around the edges.
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